FBX Import/Export 

Objective

Import camera animations in the FBX file format. (ver 2.2.0)

 

Location

  • Import FBX
    Main Menu → File → Import → FBX

  • Export FBX
    Main Menu → File → Export → FBX

Operation

Import

  1. Find and click the menu indicated in Location.
    → File open window pop up.

  2. Choose a file and press OK button.
    → FBX import window pop up.

  3. Set the details and click OK button.
    → File import In order to FBX set in option.  

     

    Data

    Camera

    Toggles whether the Camera data or Camera Animation data is imported.

    AnimationToggles whether the Animation data is imported.
    Cache Animation (MC)Toggles whether the Cache Animation data is imported.
    ScaleInput the Specific Value or Choose Measure.
    Axis ConversionModifying Object's Axis direction.(v. 2.5.0)

     



Export

  1. Find and click the menu indicated in Location.
    → File Save window pop up.

  2. Choose a file and press OK button.
    → FBX export window pop up.

  3. Set the details and click OK button.
    → File export In order to FBX set in option.  

    Object

     

     

     

     

    Single Object

    Exports the selected object as a single object.


    Multiple Objects 

    Exports the selected object as multiple objects.


    UnWeld

    Exports the Vertex (points of the mesh) of the parts of the pattern

    that are sewn together into one line into multiple objects.

    ※ Thickness exports for quad meshes available beginning version 2.3.0. (ver 2.3.0)

     Weld 

    Combines the Vertex (points of the mesh) of the parts of the pattern

    that are sewn together into one line into one point.

     

    Weld Selected Pattern: Weld based on the sewing line that connects the selected patterns.

    Thin

    Ensures that the thickness will not be exported even if the

    rendering thickness value is increased beforehand.

    Thick 

    Exports a pattern with its rendering thickness values in

    its increased state.

     

    Combined UV Coordinates: Exports all Garment Pattern texture data fit to UV Coordinates ranging from 0 to 1.

    AnimationAnimation: Saves the animation data that was originally imported with the FBX file.
    Cache Animation (MC): Saves the cache data along with the recorded Garment Animation.
    ScaleAdjusts the scale of the file being exported when a value is entered or the desired unit from “Unit in file to import” is selected.
    Axis ConversionChanges the directions of each axis of the object.
    Animation

    Entire Area (saves all of the recorded garment animation.)

    Play Area Only (saves only the play area garment animation.) 

    FileFile Type: Select between Binary or Ascii file type.
    • Binary: The file is saved in binary and cannot be opened by users.
    • Ascii: The file is saved as text and can be opened by users.
    Relative Texture Image File Path: Saves the texture image name without a texture image file path. Texture images are saved in the same folder as the FBX file, for automatic import.
    Absolute Texture Image File Path: Saves the file path that contained the texture images as the texture file path. If the texture image file path is changed, texture images cannot be imported.

    Save With Texture Files (.zip): Exports the .obj file, .mtl file, and texture images used in the garment as one compressed file when exporting animation.


 

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