COLLADA is a commonly used 3D application format that can be exported from 3D tools such as 3DS Max, Maya, Poser, and DAZ Studio and used as CLO 3D avatar or scene/prop. For 3DS Max or Maya, install the “OpenCOLLADA” plugin ( and use it to export in COLLADA format, instead of using the default COLLADA exporter, to be able to use it. COLLADA files contain geometry and material, in addition to rigging, skinning, and animation data. Avatar motion data can be imported into CLO 3D/MD in COLLADA file format, then saved as a MTN file, which is CLO 3D/MD proprietary format.



  • Main Menu → File → Import → Collada


  1. Find and click the menu indicated in Location.
    → The Open File window will be opened.

  2. Select the desired file and click “OK”.
    → The Import COLLADA window will be opened.

  3. Set the full details and click ‘OK’   

    Object TypeImport as Avatar

    Morphs the original object into the object designated as the morph target.

    Enter the transition frame count into the “Morphing Frame Count”. The higher the frame count, the slower the morphing process.

    Import as Prop/Scene

    The simulated object will pass through the garments due to a lack of collision.
    Scale Adjusts the scale of the file being imported when a value is entered
    Garment PositionMove Garment to Start PositionMoves the Avatar and Garment to the location of the first frame. (v. 2.5.0)



    If the COLLADA file path includes #(symbols), then the file may not load properly.


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